Home Rules

My house rules


 * 1) Advantage stacks.
 * 2) The first advantage/disadvantage source works like normally roll twice and take highest/lowest. The second source of advantage/disadvantage means you roll three times and take highest/lowest. Any additional sources of advantage/disadvantage give an additional +/- 3. This also applies to enemies/npcs
 * 3) Flanking
 * 4) When making an attack roll against a creature you gain an additional +1 to the roll for each creature hostile to the target within melee range of the target
 * 5) The help action
 * 6) The help action can only be used to give advantage on a skill check if the helper is proficient in the skill or can give a reasonable unique explanation on how they are providing help (no the party cant all help hold a light source for the rogue while lockpicking and get three rolls + 12 (unless your 7 rogues with proficiency in lockpicking in which case go off i guess))
 * 7) The help action in social interactions
 * 8) When attempting to persuade/deceive/intimidate an npc if two party members are both trying to make different points in the interaction (ex. the rogue is telling the guard that the party was sent by a local noble (deceive) the fighter is trying to bribe the guard to let them in (persuade)) then they will both roll the appropriate check and the furthest away from 10 wins. If making the same argument normal help action rules apply.
 * 9) Character Creation
 * 10) Extra skills from intelligence
 * 11) a character gets additional skill proficiencies equal to their intelligence modifier (a negative score loses proficiency/ies)
 * 12) Lvl 1 feats
 * 13) a player character gets a free feat at lvl 1 (variant humans get 2)
 * 14) Darkvision
 * 15) too many races have darkvision and most of them don't even make sense and some that should have darkvision dont. So some of them are losing it and some are gaining it.
 * 16) The following races have darkvision Dwarves, Drow, Tieflings, Aasimar, Tritons, Deep Gnomes.
 * 17) If you have an argument as to why a race should have darkvision or why a race should keep their darkvision I will listen and consider.
 * 18) Carrying Capacity
 * 19) For my games I use the Revised Carrying Capacity rules from TheDMLair
 * 20) Revised Carrying Capacity Rules v3.pdf